skip to main content

→ Top Stories:
Fracking
Safe Chemicals
Defending the Clean Air Act

Perrin Ireland’s Blog

Science Scribe: "Games for Science Engagement and Education," from the ScienceOnline2013 Conference

Perrin Ireland

Posted February 27, 2013 in The Media and the Environment

Tags:
, , , , , ,
Share | | |

The session I attended at ScienceOnline 2013 that most embodied the essence of ScienceOnline- passion for science communication, irreverence in the form of entrepreunerialism, and innovation in tool use-was the Gamechangers session. It encapsulated preaching beyond the choir, engagement, use of narrative, genre as a frmaing device, STEM, and using visuals all in one addictive bundle: video games for learning. Or also known as: how to dupe students into learning physics.

Earthworm Jim Wants to Teach with #SciGames

Earthworm Jim by Maki Naro

Perhaps it was the youthful enthusiasm and open mindedness of the presenters: Erik Martin, former Stacy Baker student and teenage blogger for Scitable, now a game designing freshman in college and co-coordinator of ScienceOnline Teen, teamed up with Cameron Pittman, a Nashville, Tennessee-based physics teacher who helps design games that teach the principles of physics. The pair led those of us still lecturing from textbooks and praising the written word as a teaching device into the seemingly dark, elusive tunnel that is the world of video games, and brought us through it to a bright, rosy future where students understand physics without even knowing they are learning, while collecting bags of virtual gold along the way.

Lots of great questions came up: how do you balance making a good game with conveying good science? How do you really use these games to evaluate understanding of core concepts? 

The Scribes

gamechanger1_1600p.jpg

Don't forget to play! Make sure your game is fun. As writers/communicators/gamers/teachers let's look beyond communicating the science and view our work, as we design it, through the lens of what we would want as audience members or consumers.

Gamechanger2_1600p.jpg

Apparently 90% of people are gamers in some way, shape or form. I think the other 10%, minus the presenters, were in that room. We had a lot of questions... and a lot of enthusiasm for this trend.

#SciGames in Tweets

Jessica Rohde wrapped up the session with this Storify collection of tweets and media:

Share | | |

About

Switchboard is the staff blog of the Natural Resources Defense Council, the nation’s most effective environmental group. For more about our work, including in-depth policy documents, action alerts and ways you can contribute, visit NRDC.org.

Feeds: Perrin Ireland’s blog

Feeds: Stay Plugged In