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Jump, tuna, jump!

March 27, 2008

Posted by Kate Wing in Reviving the World's Oceans

Tags:
games, purse seine, tuna

Casual games are all the rage these days, what with Freerice racking up billions of grains. They even have some that make you happy and more confident. But what if you just want to pretend to be a tuna? Now there’s a game for that, too. But Kate, you say, you’re really the target demographic for tuna-centric games. How can I know if I would enjoy this game? Well, that’s why I turned to some trusty game-testing friends. The kind of people who can play Trogdor on Guitar Hero the first time. Here are their reviews:

  • The whole jumping and swimming interface could use some work. Arrow keys work for some and not others, clicking seems to cause more trouble than its worth, but just moving the mouse around was enough to get my fish leaping over boats. YMMV.
  • Much debate about catch versimilitude. Game tuna can bounce off the boats – not so for real tuna. Game tuna also get snagged on the edges of nets, which my testers thought was cheating but if it’s a gillnet that’s how they work, snagging the gills of fish that swim past.
Finally, JH says “The music is good.  It is clear you will eventually get caught and that every escape is temporary” Ah, the life of a tuna.

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Kate Wing
Kate Wing
Senior Ocean Policy Analyst
San Francisco
Despite harboring a secret desire to be the green correspondent for "The Daily Show," I...
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